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Augmented Reality: A Practical Guide

Augmented Reality: A Practical GuideAuthors: Stephen Cawood, Mark Fiala
Publisher: Pragmatic Bookshelf
Category: Book

List Price: $34.95
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Rating: 3.0 out of 5 stars 5 reviews

Media: Paperback
Edition: 1
Pages: 328
Number Of Items: 1
Shipping Weight (lbs): 1.1
Dimensions (in): 8.9 x 7.4 x 0.7

ISBN: 1934356034
Dewey Decimal Number: 006.8
EAN: 9781934356036

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Editorial Reviews:

Product Description

Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world, where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC's, PDA's, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and "see through" the display to view both the real world and the superimposed virtual object. You can move around and see the virtual object, model, animation, or game from different views as the AR system performs alignment of the real and virtual cameras automatically.

This book will introduce you to Augmented Reality (AR), provide detailed explanations of how the technology works, and provide samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam.

Create something new today!




Customer Reviews:
5 out of 5 stars VERY VERY HIGHLY RECOMMENDED!!   February 23, 2008
John R. Vacca (Pomeroy, Ohio)
2 out of 4 found this review helpful

Are you a software hobbyist? If you are, then this book is for you. Authors Stephen Cawood and Mark Fiala, have done an outstanding job of writing a book that provides all of the information that you will need to quickly start developing your own Augmented Reality (AR) applications.

Cawood and Fiala, begin by showing you how to get started by running AR on your system. Then, the authors explain how OpenGL is used to create computer graphics for AR. Next, they show you how to create OpenGL applications. The authors also show you how to develop AR applications. They continue by showing you how to integrate ARTag into your OpenGL programming to create your own AR applications. Then, the authors show you how to use typical video game design flow to create 3D models in a specialized 3D program and then import them into the AR program you're writing. Next, they show you how to create a 3D AR video game. Finally, the authors also help you build upon the game you started to build earlier in the book.

This most excellent book provides detailed explanations of AR technology--even the math is explained. But, more importantly, the book will show you how to create your own AR applications, using nothing more than a PC and a USB 2.0 webcam.



4 out of 5 stars Augmenting Reality   March 2, 2009
Joseph A. Nickence (Gladstone, MI)
I've developed an interest in augmented reality in the last couple of years, based on what I've been finding in YouTube videos. So recently I've been considering doing some coding myself. "A Practical Guide" is a straight forward approach to this expanding field. While it isn't a type of AR for Dummies book, it does take you thru the basics. This is a book good for getting the feel of what AR is all about.


4 out of 5 stars The basics of AR   November 2, 2009
Andres Lopez
Is important to have the book, for reference, guide and knowledge. Keep you working in the ideas and you can agree important elements with your collegues.


1 out of 5 stars Uses proprietary, abandoned AR library   August 22, 2009
John Brewer
5 out of 5 found this review helpful

The overall content of the book is good. However the technical parts target the author's "ARTag" library. This library is both abandoned and proprietary. The institution that sponsored the development of the library (National Research Council of Canada) no longer funds AR work, and has taken down the SDK download. Purchasers of the book can download a single copy of the library for non-commercial use on a single computer after filling in a web form that asks for specific words from specific pages of the book. You are not permitted to redistribute the library. As far as I can tell, this is the only way to obtain the library right now, and so I cannot recommend you use it on any projects that you plan to redistribute.


1 out of 5 stars No mathematical information   March 12, 2010
Chang Kun Woo
This book has not sufficient mathematical information.

It is only describe to AR tool.

If you study theoretical AR, don't try this book.




ar  augmented reality  coding  human computer interaction  software development